Australia Red Cross Lifeblood

Designing improvements for Lifeblood Australia digital experience to encourage current donors to continue donating.

three iphones showing the prototype of the project
Duration

2 weeks

Client

Red Cross Lifeblood Australia

Team

Millie, Enza, Hang and Chris

Deliverables

A Digital Solution to improve User Experience

Methods

Market research, Comparative Analysis, User Interview, Affinity Mapping, Personas creation, Journey Map, Crazy 8s, Design Studio, MVP, Sketching, Wireframing and Prototyping

Tools

Trello, Google Form, Otter.ia, Miro and Figma

Overview

Australian Red Cross Lifeblood is facing a huge problem. Thousands of appointments are being cancelled a week and 43% of first time donors are not coming back.

After COVID, lesspeople are donating regularly and more people are cancelling (1 in 5 to be exact) due to feelings of “social hangover” and stress caused by COVID.

This is causing a downturn in blood supply and to keep up with demand, Lifeblood needs 140,000 more blood donors in 2022 to meet the needs of patients across Australia (an increase of 45 per cent).

Business Goal

Improve the digital experience to encourage donors to book more often.

Conclusions

We believe that the Donate Today feature will encourage donors to donate regularly and help Lifeblood meet the demand for blood, by prioritising time and location instead of date alone.

“Lifeblood needs a way to understand and solve their digital experience, because they want to encourage donors who already have been to donate to continue coming back and not cancelling.”
attention sign

To be able to improve a digital solution, as UX Designers we needed to to evaluate and determine where the pain points were in the whole process of donating blood, and how we could meet the business goal of improving the digital experience to be able to encourage current donors to book more often.

From the user's perspective, we needed to understand:

  • the behaviours and motivations of past and current donors
  • how to motivate them to return
  • identify any friction points in the donation process

The Research Phase begins

Understanding the impact of the Donation Process on donors through

Market Research and User Interviews

We needed to find out WHY donation rates declined during COVID, and WHAT motivates people to donate blood. Trhought Market Research, we were able to answer a few questions we had, and also prove some of our Assumptions about what was happening.

5 main reasons why people donate blood

Donor Identity

It makes me feel good to know that I helped someone.

hand delivering a drop of blood
Inspiration

I want to inspire others to do something good.

Knowing someone

I know someone who is in need of blood.

Reciprocity

I donate in case myself or someone I know may need it.

Fairness & Equality

If I am happy to receive blood, I should be happy to donate it.

Through the previous research, we learned that when you donate blood you are VOLUNTEERING with TIME(!!!).

From that, we decided to learn more abotut what was happening with other Volunteer Organisations in Australia, to understand more about people's behaviours.

What stopped people from volunteering

Uncertain about COVID

“I’m unsure about COVID safety at premises.”

stop symbol
Finance Issues

“I cannot lose work time to volunteer.”

COVID Restrictions

“I cannot volunteer in person due to the restrictions.”

Family commitments

“I cannot fit in around family or caring commitments.”

But, that wasn’t enough...
We needed to TALK to people.
speaking bubble with a question mark

Much of the research was geared towards verifying our assumptions and what opportunities we had. We conducted 20 User Interviews with the purpose of answering 4 main questions:

Why do people donate blood?
How the pandemic affected the life of the donors?
What were the reasons why they stopped donating?
How people donated blood?

The key of those interviews was to understand behaviour, motivations, feelings and pain points towards the Blood Donation process (from booking to getting in the clinic).

Our findings

We discovered that 55% stopped donating during COVID and 8 out of 20 didn’t donate for over a year.

Blood Donation during COVID

graph illustrating the result of the research

Sinthesizing our data

We synthesised our interview answers on individual sticky notes. Organising them based on similarity and behaviours, we were able to identify the most common trends and pain points.

We rephrased the categories with “I statements” to help us bring the Human Element that we were looking for.

board with answer interviews categorised

So, WHO are we targeting?

draw of a person side by a pen

The birth of our personas

Based on Affinity Mapping results, we identified 3 different personas, each with different behaviours and motivations towards blood donation, which correlated with our Secondary Research findings.

draw of cleo persona
CLEO

“COVID didn’t impact my life.”

“I didn’t change idea about blood donation because I felt safe in the clinic.”

“I felt like I am personally making a difference.”

draw of max persona
MAX

“I can’t fit donations within my schedule”

“I felt really anxious trhoughout COVID”

“I used to donate but now I feel too emationally exhausted. It used to make me feel good.”

arrow point to max persona
draw of gabe persona
GABE

“I didn’t donate as regularly during COVID as I didn’t want to put my life and my family at risk.”

“I donate because my family or I might be in need in the future.”

We had to understand each of their current problems to be able to focus on the one that we are going to solve. We decided that the persona that would make the GREATEST IMPACT for the BUSINESS was the one that used to donate before COVID and suddenly stopped. This is known from research that “It is easier to encourage past donors to donate more often”, and also meets the Target Audience recognised by the Client.

User Current Journey Map

draw illustrate the current user journey
Based on our current task analysis and to better understand Max, we needed to understand his emotional journey when booking an appointment around his schedule.

After analysing the data gathered from our research, we were able to prove our assumptions about the problem and come to define the KEY PROBLEM, which was:

"Max needs to schedule blood donation appointments when it is convenient for him, because he loses motivation if he has to wait."
Wait a minute...
What does CONVENIENCE mean for MAX
???

We went back to our Affinity Map and based on the insights we got from our user interviews, the answer is that:

"Max wanted to prioritise his schedule

and emotional state over donating"

This helped us further refine what we wanted to solve for on the APP.

SO...
“How Might We ensure that convenience is at the forefront in the scheduling process.”

It’s time for IDEATION

draw of a paper and a pen

Leveraging the HMW statement as a springboard and keeping in mind the definition of convenience, we generated 24 different ideas in 1 round of Crazy 8s.

draw on paper of an idea draw on paper of an idea draw on paper of an idea draw on paper of an idea draw on paper of an idea draw on paper of an idea draw on paper of an idea

There were 3 similar ideas:

  • An interactive map
  • Fast track link
  • Sorting clinics by distance and next available time.

But we needed further ideation based on the ‘Interactive map’ and ‘Sorting clinics’, so we decided to refine our ideas in a “Design Studio round”.

draw on paper of a refined idea draw on paper of a refined idea

From there, we decided as a team to combine the main features we wanted to include in the APP to be able to solve the problem for the business, from the users’ perspective.

Hypothesis:
What are we going to prioritise?
arrow point to answer
“We believe Max will be able to donate blood when it is convenient for him, if we provide a way to prioritise time and location during the booking process. We will know this is true when Max begins to donate blood more regularly.”
exclamation mark
Time and Location for Max
Bring back Past Donors (business goal)
Max goal’s, which is “Be able to book an
appointment when it was convenient for him.”

Which features to include?

Using an MVP matrix, we prioritised the features that would have the highest impact, for the lowest effort (by the business).

By voting, we decided to include those 3 following features:

  • Show available location on map
  • Next available time
  • Notification (SMS) with a link to our Donate Today feature
illustration of a MVP matrix

Wireframing our solution

wireframe icon

We developed a low fidelity wireframe to test the flow of the App and the basic structure, which we then tested with four users and incorporated feedback.

Then we moved into a Mid-Fidelity prototype in which we had basic shapes, colours and text, which we also tested with four users and incorporated feedback.

image of the Mid-Fidelity prototype

Next, we got to High Fidelity Prototype where we developed the final product, look and feel of our solution based upon the current style guide and including new encouraging copy based upon brand identity, which we then tested with four users and made changes according to the feedback

Then, finally, we included updates and changes from that testing to see what it would look like.

image of the high-Fidelity prototype

The final solution - Our Hi-fi Prototype

arrow point a target
The goal of this process was to reduce the cognitive load of the user, increase his engagement and fast forward him into a donation chair as soon as possible.
iphone with a project prototype
1.
DONATE TODAY: we improved the UX writing, to motivate our users’ to find a new appointment for the SAME DAY, sending a link via SMS and email.
zoom out in the solution showed at iphone
2.
INTERACTABLE MAP: to allow users’ to browse around to find nearest location and appointment, based on his current location.
iphone with a project prototype
zoom out in the solution showed at iphone
3.
NEXT AVAILABLE LOCATIONS AND TIME: the new feature allows the users to see the clinic distance and appointment details without even clicking on the screen.
zoom out in the solution showed at iphone
POP-UP MODAL: allows the user to see further details and proceed to the booking confirmation screen.

Our solution streamlines the whole process for our user, reducing the amount of clickable screens from 4 to 2. At a glance, this screen shows “What appointments are available” and “How far away they are”. Once the user clicks into them he can see detailed info and go to the next screen to confirm his appointment.

Through prioritising time and location instead of date alone, we believe that the DONATE TODAY feature will
encourage past donors to donate more regularly and help Lifeblood meet the current demand for blood.
Next steps...
stairs with a arrow point up
  • More Testings
  • Further Iterations
  • Develop an option for Plasma Donation
  • Include other features according to our Minimum Viable Product analysis.

Key Takeaways

  • We believe that we were able to achieve the business goals of improving their digital experience by implementing the Donate Today feature. This will encourage people who used to donate, to book more often;
  • By Iterations and Usability Testing and implementing feedback, we were able to validate our process.

My Personal Learnings

  • Having deeper conversations with the users to find out their pain points, needs and especially behaviours is the key, it gives us a “North Star”.
  • Creating a Team Charter at the beggining helped us move forward without any ambiguity according to roles or expectations;
  • It was amazing to actually be part of such an amazing team, and being able to create a feature that can make a real difference to society.